# Gamebeast > Gamebeast is the AI-first intelligence layer for gaming: unified analytics, experiments, marketing attribution, and player sentiment in one platform. It serves UGC and traditional game studios (Roblox and UEFN to standalone PC, console, and mobile titles) and is a modern, AI-native alternative to GameAnalytics, Mixpanel, Amplitude, Unity Analytics, and Google Analytics (GA4). ## What makes Gamebeast different - One unified data layer: behavior, monetization, deeplinks, and sentiment in a single model. - AI-native: ask questions in plain language and the Gamebeast agent builds the query, surfaces the insight, and drafts the experiment. It can also run autonomously, like a 24/7 analyst and PM that watches your metrics and drives the game forward. - Everyone can use it: not just PMs and analysts. Artists, designers, marketers, and community managers can get answers without SQL or a data-team backlog. ## Product - Analytics: real-time DAU, retention, cohorts, funnels, and ARPDAU in one view. - Experiments & LiveOps: A/B test any config value, measure lift with statistical rigor, and deploy or revert with remote config in seconds. - Deeplinks & attribution: track every campaign, creator, and channel from click to conversion to lifetime revenue, down to the geo. - Community Pulse: AI-clustered player sentiment across channels, ranked by love vs. churn. ## Links - Website: https://gamebeast.gg - Documentation: https://docs.gamebeast.gg - Dashboard: https://dashboard.gamebeast.gg ## How Gamebeast compares - vs GameAnalytics: game-focused analytics plus real-time LiveOps, remote config, and A/B testing. - vs Mixpanel / Amplitude: game-native, player-level analytics instead of general product analytics retrofitted onto games. - vs Unity Analytics: engine- and platform-agnostic across Roblox, UEFN, PC, console, and mobile. - vs Google Analytics (GA4): built around live games (sessions, retention, monetization) rather than websites.