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We're cheaper. We do more. We've got the receipts.
Other tools report. Gamebeast grows your business: its agent finds what's holding back retention and revenue, ships the fix as an experiment, and tells you if it worked. It can, because what users do, where they came from, and what they say on socials, in reviews, and in support tickets all live in one place, not three tools nobody has time to stitch together.
We beat the other guys
| Monthly events | 10M | 50M | 100M |
|---|---|---|---|
| GamebeastPublic price | $120/mo | $874/mo | $1,650/mo |
| PostHogPublished rates, with identified events | $1,080/mo | $3,893/mo | $5,713/mo |
| Mixpanel GrowthBilled annually; quote past 20M | $840/mo | $4,083/mo* | $8,163/mo* |
| Amplitude PlusBilled annually; quote past 70M | $576/mo | $3,312/mo | $6,762/mo* |
* Estimate from the vendor's published rates. Checked October 19, 2026. Sources
And we do more for it
| Capability | Gamebeast | GameAnalytics | Mixpanel | Amplitude | PostHog | Unity Analytics |
|---|---|---|---|---|---|---|
| AI & agent ready | Yes: Implementation, analysis, and experiments, end to end | Limited: AI chat capped daily; MCP needs PipelineIQ | Limited: Agent works; MCP still in beta | Yes: Agents and MCP; full experiments are quote-only | Yes: Analyst AI and MCP; no playbooks to call tests | No: MCP drives the Editor, not your analytics |
| Competitive pricing | Yes: 5M events free, flat published tiers | Limited: Free dashboards; raw data and MCP from $499/mo | No: $840/mo at 10M events; quote past 20M | No: $576/mo at 10M events; quote past 70M | Limited: Every product billed separately | Limited: Billed per user past 50K MAU |
| Experiments (A/B testing) | Yes: Advanced behavioral targeting, exclusive tests, staged rollouts | Limited: Basic targeting only | Limited: Capped at 5K experiment users on Growth | Yes: Strong, but full use is quote-only | Limited: Solid, but billed per flag request | Limited: Stat-sig tests can't target audiences |
| Community sentiment | Yes: Community Pulse: topics, trends, real quotes | No: No community listening | No: No community listening | Limited: AI Feedback, 2K records on Free | No: Surveys only, no community listening | No: No community listening |
| Deeplinks & attribution | Yes: Tracked links, from click to conversion to LTV | Limited: Attribution only through a paid MMP | Limited: UTM attribution; no links to create or track | Limited: UTM attribution; no links to create or track | Limited: UTM properties only; no tracked links | Limited: Install attribution through an MMP |
| Apps, websites, and games | Yes: Web, server, and game engines in one project | Limited: Games only | Limited: Built for apps; Unity is its only engine | Limited: Built for apps; only Unity and Unreal for games | Limited: Built for apps; only Unity and Roblox for games | No: Unity games only |
Checked October 19, 2026. Sources
YesThere, but limitedNoHover or tap an icon for the detail. Every claim links to the vendor’s own page below.
The agent does the work, not you
Most analytics tools stop at a chart. Gamebeast's agent does the job of an analyst and a LiveOps lead: it instruments your app, website, or game, finds what's moving and why, and changes your remote configs and experiments to act on it. Use it in our dashboard, or connect Claude, Cursor, or Codex over MCP at no extra cost.
- Step 1
Instrument. Type
/instrument. The agent plans your events and the values worth testing, hands the code to your coding agent, and checks every event as it arrives. - Step 2
Find. It watches your data like an analyst: why a metric moved, where users drop or spend, which experiment is ready for a decision, what your community is complaining about.
- Step 3
Act. It builds the dashboard and the cohort, tunes your remote configs, then designs, launches, ramps, and calls the experiment. You approve every change before it ships.
Plus a playbook for the rest of the job
/diagnoseWhy a metric moved/weekly-reviewWeekly review/decide-experimentsShip or kill tests/economyTune the economy/liveopsLaunch a LiveOps event/segmentTarget a segment/player-voiceAct on user feedback/dashboardsBuild team dashboards/fix-instrumentationFix your data
SDKs: Roblox · Unity · Unreal · Godot · JavaScript · Node · HTTP API
Put in your volume. Watch us win.
You pay on Gamebeast
$120/mo
Beast plan, billed monthly
On Mixpanel today
$1,176/mo
Published price
Save $1,056/movs Mixpanel, or $12,672 a year
- 10M events a month
How we calculate
Gamebeast: our public self-serve prices. Competitors: their published prices, or an estimate from their published rates (marked *), checked October 19, 2026. If a vendor doesn’t publish a price at your volume, we don’t compare.
Your first experiment, this week.
Sources
(25)
Competitor prices and capabilities checked October 19, 2026, from each vendor’s public pages. * marks an estimate from published rates. Gamebeast prices are our public self-serve prices.
- PostHog pricing: posthog.com/pricing.md
- Mixpanel pricing: mixpanel.com/pricing/
- Amplitude pricing: amplitude.com/pricing
- Unity Analytics pricing: docs.unity.com/en-us/analytics/pricing-and-billing/mau-based-pricing
- GameAnalytics: AI & agent ready: gameanalytics.com/pricing
- GameAnalytics: Experiments (A/B testing): docs.gameanalytics.com/products-and-features/segment-iq/segmentation
- GameAnalytics: Deeplinks & attribution: docs.gameanalytics.com/integrations/attribution/
- GameAnalytics: Apps, websites, and games: docs.gameanalytics.com/event-tracking-and-integrations/sdks-and-collection-api/sdks-overview
- Mixpanel: Experiments (A/B testing): docs.mixpanel.com/docs/experiments
- Mixpanel: Deeplinks & attribution: docs.mixpanel.com/docs/features/attribution
- Mixpanel: Apps, websites, and games: docs.mixpanel.com/docs/tracking-methods/sdks/unity
- Amplitude: AI & agent ready: amplitude.com/docs/en/amplitude-ai/amplitude-mcp
- Amplitude: Deeplinks & attribution: amplitude.com/docs/analytics/marketing-analytics
- Amplitude: Apps, websites, and games: amplitude.com/docs/sdks/analytics/unreal/unreal-sdk
- PostHog: AI & agent ready: posthog.com/docs/model-context-protocol
- PostHog: Competitive pricing: posthog.com/pricing
- PostHog: Experiments (A/B testing): posthog.com/experiments/pricing
- PostHog: Community sentiment: posthog.com/surveys
- PostHog: Deeplinks & attribution: posthog.com/docs/data/utm-segmentation
- PostHog: Apps, websites, and games: posthog.com/docs/libraries/roblox
- Unity Analytics: AI & agent ready: unity.com/blog/unity-ai-mcp-how-to-get-started
- Unity Analytics: Competitive pricing: unity.com/products/gaming-services/pricing
- Unity Analytics: Experiments (A/B testing): docs.unity.com/en-us/game-overrides/ab-testing
- Unity Analytics: Deeplinks & attribution: docs.unity.com/en-us/analytics/user-attribution-support/acquisition-source-event
- Unity Analytics: Apps, websites, and games: services.docs.unity.com/analytics/index.html
