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We're cheaper. We do more. We've got the receipts.

Other tools report. Gamebeast grows your business: its agent finds what's holding back retention and revenue, ships the fix as an experiment, and tells you if it worked. It can, because what users do, where they came from, and what they say on socials, in reviews, and in support tickets all live in one place, not three tools nobody has time to stitch together.

We beat the other guys

Monthly price at 10M, 50M, and 100M events
Monthly events10M50M100M
GamebeastPublic price$120/mo$874/mo$1,650/mo
PostHogPublished rates, with identified events$1,080/mo$3,893/mo$5,713/mo
Mixpanel GrowthBilled annually; quote past 20M$840/mo$4,083/mo*$8,163/mo*
Amplitude PlusBilled annually; quote past 70M$576/mo$3,312/mo$6,762/mo*

* Estimate from the vendor's published rates. Checked October 19, 2026. Sources

And we do more for it

Capabilities of Gamebeast, GameAnalytics, Mixpanel, Amplitude, PostHog, and Unity Analytics
CapabilityGamebeastGameAnalyticsMixpanelAmplitudePostHogUnity Analytics
AI & agent readyYes: Implementation, analysis, and experiments, end to endLimited: AI chat capped daily; MCP needs PipelineIQLimited: Agent works; MCP still in betaYes: Agents and MCP; full experiments are quote-onlyYes: Analyst AI and MCP; no playbooks to call testsNo: MCP drives the Editor, not your analytics
Competitive pricingYes: 5M events free, flat published tiersLimited: Free dashboards; raw data and MCP from $499/moNo: $840/mo at 10M events; quote past 20MNo: $576/mo at 10M events; quote past 70MLimited: Every product billed separatelyLimited: Billed per user past 50K MAU
Experiments (A/B testing)Yes: Advanced behavioral targeting, exclusive tests, staged rolloutsLimited: Basic targeting onlyLimited: Capped at 5K experiment users on GrowthYes: Strong, but full use is quote-onlyLimited: Solid, but billed per flag requestLimited: Stat-sig tests can't target audiences
Community sentimentYes: Community Pulse: topics, trends, real quotesNo: No community listeningNo: No community listeningLimited: AI Feedback, 2K records on FreeNo: Surveys only, no community listeningNo: No community listening
Deeplinks & attributionYes: Tracked links, from click to conversion to LTVLimited: Attribution only through a paid MMPLimited: UTM attribution; no links to create or trackLimited: UTM attribution; no links to create or trackLimited: UTM properties only; no tracked linksLimited: Install attribution through an MMP
Apps, websites, and gamesYes: Web, server, and game engines in one projectLimited: Games onlyLimited: Built for apps; Unity is its only engineLimited: Built for apps; only Unity and Unreal for gamesLimited: Built for apps; only Unity and Roblox for gamesNo: Unity games only

Checked October 19, 2026. Sources

YesThere, but limitedNoHover or tap an icon for the detail. Every claim links to the vendor’s own page below.

The agent does the work, not you

Most analytics tools stop at a chart. Gamebeast's agent does the job of an analyst and a LiveOps lead: it instruments your app, website, or game, finds what's moving and why, and changes your remote configs and experiments to act on it. Use it in our dashboard, or connect Claude, Cursor, or Codex over MCP at no extra cost.

  1. Step 1

    Instrument. Type /instrument. The agent plans your events and the values worth testing, hands the code to your coding agent, and checks every event as it arrives.

  2. Step 2

    Find. It watches your data like an analyst: why a metric moved, where users drop or spend, which experiment is ready for a decision, what your community is complaining about.

  3. Step 3

    Act. It builds the dashboard and the cohort, tunes your remote configs, then designs, launches, ramps, and calls the experiment. You approve every change before it ships.

Plus a playbook for the rest of the job

  • /diagnose Why a metric moved
  • /weekly-review Weekly review
  • /decide-experiments Ship or kill tests
  • /economy Tune the economy
  • /liveops Launch a LiveOps event
  • /segment Target a segment
  • /player-voice Act on user feedback
  • /dashboards Build team dashboards
  • /fix-instrumentation Fix your data

SDKs: Roblox · Unity · Unreal · Godot · JavaScript · Node · HTTP API

Put in your volume. Watch us win.

What do you use today?
10M
Billing

You pay on Gamebeast

$120/mo

Beast plan, billed monthly

On Mixpanel today

$1,176/mo

Published price

Save $1,056/movs Mixpanel, or $12,672 a year

  • 10M events a month
Start free
How we calculate

Gamebeast: our public self-serve prices. Competitors: their published prices, or an estimate from their published rates (marked *), checked October 19, 2026. If a vendor doesn’t publish a price at your volume, we don’t compare.

Your first experiment, this week.

Sources

(25)

Competitor prices and capabilities checked October 19, 2026, from each vendor’s public pages. * marks an estimate from published rates. Gamebeast prices are our public self-serve prices.

  1. PostHog pricing: posthog.com/pricing.md
  2. Mixpanel pricing: mixpanel.com/pricing/
  3. Amplitude pricing: amplitude.com/pricing
  4. Unity Analytics pricing: docs.unity.com/en-us/analytics/pricing-and-billing/mau-based-pricing
  5. GameAnalytics: AI & agent ready: gameanalytics.com/pricing
  6. GameAnalytics: Experiments (A/B testing): docs.gameanalytics.com/products-and-features/segment-iq/segmentation
  7. GameAnalytics: Deeplinks & attribution: docs.gameanalytics.com/integrations/attribution/
  8. GameAnalytics: Apps, websites, and games: docs.gameanalytics.com/event-tracking-and-integrations/sdks-and-collection-api/sdks-overview
  9. Mixpanel: Experiments (A/B testing): docs.mixpanel.com/docs/experiments
  10. Mixpanel: Deeplinks & attribution: docs.mixpanel.com/docs/features/attribution
  11. Mixpanel: Apps, websites, and games: docs.mixpanel.com/docs/tracking-methods/sdks/unity
  12. Amplitude: AI & agent ready: amplitude.com/docs/en/amplitude-ai/amplitude-mcp
  13. Amplitude: Deeplinks & attribution: amplitude.com/docs/analytics/marketing-analytics
  14. Amplitude: Apps, websites, and games: amplitude.com/docs/sdks/analytics/unreal/unreal-sdk
  15. PostHog: AI & agent ready: posthog.com/docs/model-context-protocol
  16. PostHog: Competitive pricing: posthog.com/pricing
  17. PostHog: Experiments (A/B testing): posthog.com/experiments/pricing
  18. PostHog: Community sentiment: posthog.com/surveys
  19. PostHog: Deeplinks & attribution: posthog.com/docs/data/utm-segmentation
  20. PostHog: Apps, websites, and games: posthog.com/docs/libraries/roblox
  21. Unity Analytics: AI & agent ready: unity.com/blog/unity-ai-mcp-how-to-get-started
  22. Unity Analytics: Competitive pricing: unity.com/products/gaming-services/pricing
  23. Unity Analytics: Experiments (A/B testing): docs.unity.com/en-us/game-overrides/ab-testing
  24. Unity Analytics: Deeplinks & attribution: docs.unity.com/en-us/analytics/user-attribution-support/acquisition-source-event
  25. Unity Analytics: Apps, websites, and games: services.docs.unity.com/analytics/index.html