Pricing
The most generous free tier, and more for less at every scale.
Gamebeast has the agentic capability to run analytics, experiments, and more across your app, website, or game, and costs 3–10x less than our competitors.
Free
For solo builders and new apps, websites, or games finding their first users.
- Full platform: analytics, experiments, LiveOps, deeplinks, and Community Pulse
- 5M events per month included
- 2 projects and 3 team members
- 6 months of data retention
- AI assistant with $5 in AI credit
- Community support
Beast
For growing teams shipping and iterating every week.
- Everything in Free, plus:
- 5 projects and 8 team members (add up to 25 and 15)
- Pay-as-you-go event overage beyond your plan, with an optional cap
- 1 year of data retention
- Save 20% with annual billing
- Email support
Enterprise
For studios, publishers, and app companies that need custom scale and controls.
- Everything in Beast, plus:
- Volume discounts on annual contracts
- A dedicated customer success manager and priority support
- Custom projects, seats, and event volume
- 2+ years of data retention, extendable on request
- Dedicated infrastructure and SSO
- Hands-on migration from your current tool
Every plan includes analytics, experiments, LiveOps, deeplinks, and Community Pulse. Your own agent can use our MCP server on any plan, and MCP calls don’t use Gamebeast credits.
We beat the other guys
| Monthly events | 10M | 50M | 100M |
|---|---|---|---|
| GamebeastPublic price | $120/mo | $874/mo | $1,650/mo |
| PostHogPublished rates, with identified events | $1,080/mo | $3,893/mo | $5,713/mo |
| Mixpanel GrowthBilled annually; quote past 20M | $840/mo | $4,083/mo* | $8,163/mo* |
| Amplitude PlusBilled annually; quote past 70M | $576/mo | $3,312/mo | $6,762/mo* |
* Estimate from the vendor's published rates. Checked October 19, 2026. Sources
Put in your volume. Watch us win.
You pay on Gamebeast
$120/mo
Beast plan, billed monthly
On Mixpanel today
$1,176/mo
Published price
Save $1,056/movs Mixpanel, or $12,672 a year
- 10M events a month
How we calculate
Gamebeast: our public self-serve prices. Competitors: their published prices, or an estimate from their published rates (marked *), checked October 19, 2026. If a vendor doesn’t publish a price at your volume, we don’t compare.
The agent does the work, not you
Most analytics tools stop at a chart. Gamebeast's agent does the job of an analyst and a LiveOps lead: it instruments your app, website, or game, finds what's moving and why, and changes your remote configs and experiments to act on it. Use it in our dashboard, or connect Claude, Cursor, or Codex over MCP at no extra cost.
- Step 1
Instrument. Type
/instrument. The agent plans your events and the values worth testing, hands the code to your coding agent, and checks every event as it arrives. - Step 2
Find. It watches your data like an analyst: why a metric moved, where users drop or spend, which experiment is ready for a decision, what your community is complaining about.
- Step 3
Act. It builds the dashboard and the cohort, tunes your remote configs, then designs, launches, ramps, and calls the experiment. You approve every change before it ships.
Plus a playbook for the rest of the job
/diagnoseWhy a metric moved/weekly-reviewWeekly review/decide-experimentsShip or kill tests/economyTune the economy/liveopsLaunch a LiveOps event/segmentTarget a segment/player-voiceAct on user feedback/dashboardsBuild team dashboards/fix-instrumentationFix your data
SDKs: Roblox · Unity · Unreal · Godot · JavaScript · Node · HTTP API
Questions
Is the Free plan really free?
What happens when I go past my events?
How is AI billed?
Is there an annual discount?
Do you do custom contracts?
Your first experiment, this week.
Sources
(3)
Competitor prices and capabilities checked October 19, 2026, from each vendor’s public pages. * marks an estimate from published rates. Gamebeast prices are our public self-serve prices.
- PostHog pricing: posthog.com/pricing.md
- Mixpanel pricing: mixpanel.com/pricing/
- Amplitude pricing: amplitude.com/pricing
