Gamebeast for Godot

Agents that run your Godot analytics

Gamebeast's agent sets up your tracking, finds what's moving and why, tests a fix in an experiment, and ships what wins, on desktop, mobile, and Web.

What the agent runs on Godot

  • Every export platform

    Pure GDScript, so it runs on desktop, mobile, and Web.

  • Heatmaps from the editor

    Render a top-down image of your scene from the Gamebeast dock.

  • No-code setup

    Paste your SDK key into Project Settings and the addon starts itself.

  • Experiments (A/B testing)

    Tune values in a live build with remote configs, and prove changes before they ship.

Your agent sets it up

Run /instrument and the agent writes your Godot tracking with your coding agent, then checks each event as it arrives. Prefer to install it yourself? Here’s how.

  1. 1

    Copy the addons/gamebeast folder from GitHub into your project and enable it under Project Settings > Plugins.

  2. 2

    Create an SDK key in Project Settings in the Gamebeast dashboard.

  3. 3

    Paste the key into Project Settings > Gamebeast > General, or call Gamebeast.setup from your main scene.

  4. Full Godot installation guide
main.gd
extends Node

func _ready() -> void:
	Gamebeast.setup("YOUR_SDK_KEY")
	Gamebeast.markers.send_marker("FirstLaunch")

The agent does the work, not you

Most analytics tools stop at a chart. Gamebeast's agent does the job of an analyst and a LiveOps lead: it instruments your app, website, or game, finds what's moving and why, and changes your remote configs and experiments to act on it. Use it in our dashboard, or connect Claude, Cursor, or Codex over MCP at no extra cost.

  1. Step 1

    Instrument. Type /instrument. The agent plans your events and the values worth testing, hands the code to your coding agent, and checks every event as it arrives.

  2. Step 2

    Find. It watches your data like an analyst: why a metric moved, where users drop or spend, which experiment is ready for a decision, what your community is complaining about.

  3. Step 3

    Act. It builds the dashboard and the cohort, tunes your remote configs, then designs, launches, ramps, and calls the experiment. You approve every change before it ships.

Plus a playbook for the rest of the job

  • /diagnose Why a metric moved
  • /weekly-review Weekly review
  • /decide-experiments Ship or kill tests
  • /economy Tune the economy
  • /liveops Launch a LiveOps event
  • /segment Target a segment
  • /player-voice Act on user feedback
  • /dashboards Build team dashboards
  • /fix-instrumentation Fix your data

SDKs: Roblox · Unity · Unreal · Godot · JavaScript · Node · HTTP API

Questions about Gamebeast for Godot

Which Godot versions does Gamebeast support?

Godot 4.3 and later, in both the standard and .NET editions. From C#, call the Gamebeast autoload through Godot's dynamic API.

How much does Gamebeast cost for a Godot game?

Gamebeast is free up to 5M events a month, with the full platform and the agent. The Beast plan starts at $120 a month for 10M events, with 20% off when billed annually.

Can an AI agent set this up for me?

Yes. Type /instrument in the Gamebeast dashboard, or in Claude, Cursor, or Codex over MCP. The agent plans your events, hands the code to your coding agent, and checks each event as it arrives. MCP is on every plan, including Free.

Put an agent on your Godot game