Gamebeast for Godot
Agents that run your Godot analytics
Gamebeast's agent sets up your tracking, finds what's moving and why, tests a fix in an experiment, and ships what wins, on desktop, mobile, and Web.
What the agent runs on Godot
Every export platform
Pure GDScript, so it runs on desktop, mobile, and Web.
Heatmaps from the editor
Render a top-down image of your scene from the Gamebeast dock.
No-code setup
Paste your SDK key into Project Settings and the addon starts itself.
Experiments (A/B testing)
Tune values in a live build with remote configs, and prove changes before they ship.
Your agent sets it up
Run /instrument and the agent writes your Godot tracking with your coding agent, then checks each event as it arrives. Prefer to install it yourself? Here’s how.
- 1
Copy the addons/gamebeast folder from GitHub into your project and enable it under Project Settings > Plugins.
- 2
Create an SDK key in Project Settings in the Gamebeast dashboard.
- 3
Paste the key into Project Settings > Gamebeast > General, or call Gamebeast.setup from your main scene.
- Full Godot installation guide
extends Node
func _ready() -> void:
Gamebeast.setup("YOUR_SDK_KEY")
Gamebeast.markers.send_marker("FirstLaunch")The agent does the work, not you
Most analytics tools stop at a chart. Gamebeast's agent does the job of an analyst and a LiveOps lead: it instruments your app, website, or game, finds what's moving and why, and changes your remote configs and experiments to act on it. Use it in our dashboard, or connect Claude, Cursor, or Codex over MCP at no extra cost.
- Step 1
Instrument. Type
/instrument. The agent plans your events and the values worth testing, hands the code to your coding agent, and checks every event as it arrives. - Step 2
Find. It watches your data like an analyst: why a metric moved, where users drop or spend, which experiment is ready for a decision, what your community is complaining about.
- Step 3
Act. It builds the dashboard and the cohort, tunes your remote configs, then designs, launches, ramps, and calls the experiment. You approve every change before it ships.
Plus a playbook for the rest of the job
/diagnoseWhy a metric moved/weekly-reviewWeekly review/decide-experimentsShip or kill tests/economyTune the economy/liveopsLaunch a LiveOps event/segmentTarget a segment/player-voiceAct on user feedback/dashboardsBuild team dashboards/fix-instrumentationFix your data
SDKs: Roblox · Unity · Unreal · Godot · JavaScript · Node · HTTP API
