Gamebeast for Unity

Agents that run your Unity analytics

Gamebeast's agent sets up your tracking, finds what's moving and why, tests a fix in an experiment, and ships what wins.

What the agent runs on Unity

  • Event analytics

    The agent adds your C# events. Break any metric down by cohort.

  • Cohorts in game code

    Check a player's cohort from the SDK and change what they see.

  • One project, every platform

    Your game, website, and backend report into one place.

  • Experiments (A/B testing)

    Tune values in a live build with remote configs, and prove changes before they ship.

Your agent sets it up

Run /instrument and the agent writes your Unity tracking with your coding agent, then checks each event as it arrives. Prefer to install it yourself? Here’s how.

  1. 1

    Add the Unity SDK from GitHub to your project.

  2. 2

    Create an SDK key in Project Settings in the Gamebeast dashboard.

  3. 3

    Call GamebeastSdk.Setup with your key, or put a Gamebeast settings asset in Resources and the SDK starts itself.

  4. Full Unity installation guide
GamebeastStarter.cs
using UnityEngine;
using Gamebeast;

public class GamebeastStarter : MonoBehaviour
{
    void Start()
    {
        GamebeastSdk.Setup("YOUR_SDK_KEY");
    }
}

The agent does the work, not you

Most analytics tools stop at a chart. Gamebeast's agent does the job of an analyst and a LiveOps lead: it instruments your app, website, or game, finds what's moving and why, and changes your remote configs and experiments to act on it. Use it in our dashboard, or connect Claude, Cursor, or Codex over MCP at no extra cost.

  1. Step 1

    Instrument. Type /instrument. The agent plans your events and the values worth testing, hands the code to your coding agent, and checks every event as it arrives.

  2. Step 2

    Find. It watches your data like an analyst: why a metric moved, where users drop or spend, which experiment is ready for a decision, what your community is complaining about.

  3. Step 3

    Act. It builds the dashboard and the cohort, tunes your remote configs, then designs, launches, ramps, and calls the experiment. You approve every change before it ships.

Plus a playbook for the rest of the job

  • /diagnose Why a metric moved
  • /weekly-review Weekly review
  • /decide-experiments Ship or kill tests
  • /economy Tune the economy
  • /liveops Launch a LiveOps event
  • /segment Target a segment
  • /player-voice Act on user feedback
  • /dashboards Build team dashboards
  • /fix-instrumentation Fix your data

SDKs: Roblox · Unity · Unreal · Godot · JavaScript · Node · HTTP API

Questions about Gamebeast for Unity

Is Gamebeast an alternative to Unity Analytics?

Yes. Gamebeast covers analytics, remote configs, and experiments with cohort targeting, adds community sentiment, deeplinks, and an AI agent, and works across engines, so the same project can hold your Unity game and your website.

How much does Gamebeast cost for a Unity game?

Gamebeast is free up to 5M events a month, with the full platform and the agent. The Beast plan starts at $120 a month for 10M events, with 20% off when billed annually.

Can an AI agent set this up for me?

Yes. Type /instrument in the Gamebeast dashboard, or in Claude, Cursor, or Codex over MCP. The agent plans your events, hands the code to your coding agent, and checks each event as it arrives. MCP is on every plan, including Free.

Put an agent on your Unity game