Gamebeast vs Unity Analytics
More than analytics, on every engine
Unity Analytics is cheap per player and built for one engine. Gamebeast adds what it doesn't have: Community Pulse, heatmaps on your map, experiments that target any cohort, and an agent that wires the SDK into your project and runs the test.
Everything Unity Analytics does, and more
| Capability | Gamebeast | Unity Analytics |
|---|---|---|
| AI & agent ready | Yes: Implementation, analysis, and experiments, end to end | No: MCP drives the Editor, not your analytics |
| Competitive pricing | Yes: 5M events free, flat published tiers | Limited: Billed per user past 50K MAU |
| Experiments (A/B testing) | Yes: Advanced behavioral targeting, exclusive tests, staged rollouts | Limited: Stat-sig tests can't target audiences |
| Community sentiment | Yes: Community Pulse: topics, trends, real quotes | No: No community listening |
| Deeplinks & attribution | Yes: Tracked links, from click to conversion to LTV | Limited: Install attribution through an MMP |
| Apps, websites, and games | Yes: Web, server, and game engines in one project | No: Unity games only |
Checked October 19, 2026. Sources
YesThere, but limitedNoHover or tap an icon for the detail. Every claim links to the vendor’s own page below.
Switch from Unity Analytics. The agent does the rest.
Connect Gamebeast and the agent moves you off Unity Analytics, then keeps working like an analyst and a LiveOps lead: it finds what's moving and why, and changes your remote configs and experiments to act on it. Use it in our dashboard, or connect Claude, Cursor, or Codex over MCP at no extra cost.
- Step 1
Instrument. Type
/instrument. The agent maps your Unity Analytics events into a tracking plan, and your coding agent swaps the calls. Run both tools side by side as long as you like. - Step 2
Find. It watches your data like an analyst: why a metric moved, where users drop or spend, which experiment is ready for a decision, what your community is complaining about.
- Step 3
Act. It builds the dashboard and the cohort, tunes your remote configs, then designs, launches, ramps, and calls the experiment. You approve every change before it ships.
Plus a playbook for the rest of the job
/diagnoseWhy a metric moved/weekly-reviewWeekly review/decide-experimentsShip or kill tests/economyTune the economy/liveopsLaunch a LiveOps event/segmentTarget a segment/player-voiceAct on user feedback/dashboardsBuild team dashboards/fix-instrumentationFix your data
SDKs: Roblox · Unity · Unreal · Godot · JavaScript · Node · HTTP API
Cheaper per player. Compare what you get.
You pay on Gamebeast
$120/mo
Beast plan, billed monthly
On Unity Analytics today
$0/mo*
Estimate*
At 10M events, Unity Analytics is free and Gamebeast is $120/mo. That covers Unity Analytics, for games built in Unity. Gamebeast is the whole platform, with an agent that runs it.
What Unity Analytics doesn't give you
- AI & agent ready: MCP drives the Editor, not your analytics
- Experiments (A/B testing): Stat-sig tests can't target audiences
- Community sentiment: No community listening
- Deeplinks & attribution: Install attribution through an MMP
- Apps, websites, and games: Unity games only
Gamebeast includes all of it, on every plan.
- 10M events a month
- 33K MAU (estimate: events ÷ 300 per user)
* Estimate from the vendor's published rates.
How we calculate
Gamebeast: our public self-serve prices. Competitors: their published prices, or an estimate from their published rates (marked *), checked October 19, 2026. If a vendor doesn’t publish a price at your volume, we don’t compare.
Switching from Unity Analytics
Is Unity Analytics free?
How does per-event pricing compare with per-MAU pricing?
See your bill in the calculator.
Sources
(6)
Competitor prices and capabilities checked October 19, 2026, from each vendor’s public pages. * marks an estimate from published rates. Gamebeast prices are our public self-serve prices.
- Unity Analytics pricing: docs.unity.com/en-us/analytics/pricing-and-billing/mau-based-pricing
- Unity Analytics: AI & agent ready: unity.com/blog/unity-ai-mcp-how-to-get-started
- Unity Analytics: Competitive pricing: unity.com/products/gaming-services/pricing
- Unity Analytics: Experiments (A/B testing): docs.unity.com/en-us/game-overrides/ab-testing
- Unity Analytics: Deeplinks & attribution: docs.unity.com/en-us/analytics/user-attribution-support/acquisition-source-event
- Unity Analytics: Apps, websites, and games: services.docs.unity.com/analytics/index.html
