Gamebeast vs Unity Analytics

More than analytics, on every engine

Unity Analytics is cheap per player and built for one engine. Gamebeast adds what it doesn't have: Community Pulse, heatmaps on your map, experiments that target any cohort, and an agent that wires the SDK into your project and runs the test.

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Everything Unity Analytics does, and more

Gamebeast compared with Unity Analytics
CapabilityGamebeastUnity Analytics
AI & agent readyYes: Implementation, analysis, and experiments, end to endNo: MCP drives the Editor, not your analytics
Competitive pricingYes: 5M events free, flat published tiersLimited: Billed per user past 50K MAU
Experiments (A/B testing)Yes: Advanced behavioral targeting, exclusive tests, staged rolloutsLimited: Stat-sig tests can't target audiences
Community sentimentYes: Community Pulse: topics, trends, real quotesNo: No community listening
Deeplinks & attributionYes: Tracked links, from click to conversion to LTVLimited: Install attribution through an MMP
Apps, websites, and gamesYes: Web, server, and game engines in one projectNo: Unity games only

Checked October 19, 2026. Sources

YesThere, but limitedNoHover or tap an icon for the detail. Every claim links to the vendor’s own page below.

Switch from Unity Analytics. The agent does the rest.

Connect Gamebeast and the agent moves you off Unity Analytics, then keeps working like an analyst and a LiveOps lead: it finds what's moving and why, and changes your remote configs and experiments to act on it. Use it in our dashboard, or connect Claude, Cursor, or Codex over MCP at no extra cost.

  1. Step 1

    Instrument. Type /instrument. The agent maps your Unity Analytics events into a tracking plan, and your coding agent swaps the calls. Run both tools side by side as long as you like.

  2. Step 2

    Find. It watches your data like an analyst: why a metric moved, where users drop or spend, which experiment is ready for a decision, what your community is complaining about.

  3. Step 3

    Act. It builds the dashboard and the cohort, tunes your remote configs, then designs, launches, ramps, and calls the experiment. You approve every change before it ships.

Plus a playbook for the rest of the job

  • /diagnose Why a metric moved
  • /weekly-review Weekly review
  • /decide-experiments Ship or kill tests
  • /economy Tune the economy
  • /liveops Launch a LiveOps event
  • /segment Target a segment
  • /player-voice Act on user feedback
  • /dashboards Build team dashboards
  • /fix-instrumentation Fix your data

SDKs: Roblox · Unity · Unreal · Godot · JavaScript · Node · HTTP API

Cheaper per player. Compare what you get.

What do you use today?
10M
Billing

You pay on Gamebeast

$120/mo

Beast plan, billed monthly

On Unity Analytics today

$0/mo*

Estimate*

At 10M events, Unity Analytics is free and Gamebeast is $120/mo. That covers Unity Analytics, for games built in Unity. Gamebeast is the whole platform, with an agent that runs it.

What Unity Analytics doesn't give you

  • AI & agent ready: MCP drives the Editor, not your analytics
  • Experiments (A/B testing): Stat-sig tests can't target audiences
  • Community sentiment: No community listening
  • Deeplinks & attribution: Install attribution through an MMP
  • Apps, websites, and games: Unity games only

Gamebeast includes all of it, on every plan.

  • 10M events a month
  • 33K MAU (estimate: events ÷ 300 per user)

* Estimate from the vendor's published rates.

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How we calculate

Gamebeast: our public self-serve prices. Competitors: their published prices, or an estimate from their published rates (marked *), checked October 19, 2026. If a vendor doesn’t publish a price at your volume, we don’t compare.

Switching from Unity Analytics

Is Unity Analytics free?

Up to 50,000 monthly active users, then priced per MAU. Its Remote Config and A/B Testing are free. Gamebeast is free up to 5M events a month.

How does per-event pricing compare with per-MAU pricing?

It depends on how many events each player sends. At 300 events per player a month, 50M events is about 166,667 players: about $413* on Unity Analytics and $874 on Gamebeast. Enter your own MAU and events per player in the calculator. * Estimate from Unity's published per-MAU rates.

Does Gamebeast work outside Unity?

Yes. Roblox, Unity, Unreal and Godot SDKs, plus JavaScript, Node.js, and the HTTP API, in one project.

See your bill in the calculator.

Sources

(6)

Competitor prices and capabilities checked October 19, 2026, from each vendor’s public pages. * marks an estimate from published rates. Gamebeast prices are our public self-serve prices.

  1. Unity Analytics pricing: docs.unity.com/en-us/analytics/pricing-and-billing/mau-based-pricing
  2. Unity Analytics: AI & agent ready: unity.com/blog/unity-ai-mcp-how-to-get-started
  3. Unity Analytics: Competitive pricing: unity.com/products/gaming-services/pricing
  4. Unity Analytics: Experiments (A/B testing): docs.unity.com/en-us/game-overrides/ab-testing
  5. Unity Analytics: Deeplinks & attribution: docs.unity.com/en-us/analytics/user-attribution-support/acquisition-source-event
  6. Unity Analytics: Apps, websites, and games: services.docs.unity.com/analytics/index.html