Gamebeast vs GameAnalytics

Free to start. Expensive to grow.

GameAnalytics gives you dashboards, funnels, and A/B tests for free. As you grow, detail fades after a month, and raw data, SQL, and MCP move to PipelineIQ at $499+ a month. Gamebeast keeps full detail and gives your agent the data on every plan, then runs the experiment to fix what it finds.

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Everything GameAnalytics does, and more

Gamebeast compared with GameAnalytics
CapabilityGamebeastGameAnalytics
AI & agent readyYes: Implementation, analysis, and experiments, end to endLimited: AI chat capped daily; MCP needs PipelineIQ
Competitive pricingYes: 5M events free, flat published tiersLimited: Free dashboards; raw data and MCP from $499/mo
Experiments (A/B testing)Yes: Advanced behavioral targeting, exclusive tests, staged rolloutsLimited: Basic targeting only
Community sentimentYes: Community Pulse: topics, trends, real quotesNo: No community listening
Deeplinks & attributionYes: Tracked links, from click to conversion to LTVLimited: Attribution only through a paid MMP
Apps, websites, and gamesYes: Web, server, and game engines in one projectLimited: Games only

Checked October 19, 2026. Sources

YesThere, but limitedNoHover or tap an icon for the detail. Every claim links to the vendor’s own page below.

Switch from GameAnalytics. The agent does the rest.

Connect Gamebeast and the agent moves you off GameAnalytics, then keeps working like an analyst and a LiveOps lead: it finds what's moving and why, and changes your remote configs and experiments to act on it. Use it in our dashboard, or connect Claude, Cursor, or Codex over MCP at no extra cost.

  1. Step 1

    Instrument. Type /instrument. The agent maps your GameAnalytics business, resource, progression, and design events into a tracking plan, and your coding agent swaps the calls. Run both tools side by side as long as you like.

  2. Step 2

    Find. It watches your data like an analyst: why a metric moved, where users drop or spend, which experiment is ready for a decision, what your community is complaining about.

  3. Step 3

    Act. It builds the dashboard and the cohort, tunes your remote configs, then designs, launches, ramps, and calls the experiment. You approve every change before it ships.

Plus a playbook for the rest of the job

  • /diagnose Why a metric moved
  • /weekly-review Weekly review
  • /decide-experiments Ship or kill tests
  • /economy Tune the economy
  • /liveops Launch a LiveOps event
  • /segment Target a segment
  • /player-voice Act on user feedback
  • /dashboards Build team dashboards
  • /fix-instrumentation Fix your data

SDKs: Roblox · Unity · Unreal · Godot · JavaScript · Node · HTTP API

Put in your volume. Watch GameAnalytics lose.

What do you use today?
10M
Billing

You pay on Gamebeast

$120/mo

Beast plan, billed monthly

On GameAnalytics today

N/A

Free drops your history; PipelineIQ is a quote from $499

At 10M events, Gamebeast is $120/mo, with every event kept in full detail. GameAnalytics has no published plan that does the same.

What GameAnalytics doesn't give you

  • AI & agent ready: AI chat capped daily; MCP needs PipelineIQ
  • Data retention: Detail fades after 1 month; design and progression events are gone after 3
  • Event cap: Hard cap of 500 events per user a day; past it, processing can stop
  • Experiments (A/B testing): Basic targeting only
  • Community sentiment: No community listening
  • Deeplinks & attribution: Attribution only through a paid MMP
  • Apps, websites, and games: Games only
  • Raw data, SQL & MCP: PipelineIQ, from $499/mo; its warehouse only fills from the day you buy it

Gamebeast includes all of it, on every plan.

  • 10M events a month
  • 33K MAU (estimate: events ÷ 300 per user)
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How we calculate

Gamebeast: our public self-serve prices. Competitors: their published prices, or an estimate from their published rates (marked *), checked October 19, 2026. If a vendor doesn’t publish a price at your volume, we don’t compare.

Switching from GameAnalytics

Is Gamebeast free like GameAnalytics?

Yes, up to 5M events a month, including remote configs, experiments, and reading your data with your own agent over MCP. 10M is $120 a month.

How much does GameAnalytics cost?

Free for dashboards, funnels, cohorts, A/B tests, and remote configs, with no MAU cap; Pro is $49 a month. Raw player-level data, the BigQuery warehouse, the API, and the MCP server are PipelineIQ, from $499 a month, and the warehouse only holds data from the day you buy it. On Gamebeast, all of that is on every plan, free up to 5M events.

Does GameAnalytics delete old data?

It thins it out. Full detail lasts a month. After three months design and progression events are no longer available, and after twelve only totals remain for most events. Gamebeast keeps full detail for 6 months on Free, 1 year on Beast, and 2+ years on Enterprise.

Does GameAnalytics have an API or MCP server?

Yes, on PipelineIQ, from $499 a month. Gamebeast’s MCP server is on every plan, including Free.

How do I switch from GameAnalytics to Gamebeast?

Run /instrument: the agent maps your business, resource, progression, and design events into a tracking plan, and your coding agent swaps the calls. Keep GameAnalytics running while you compare.

Your first experiment, this week.

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Sources

(7)

Competitor prices and capabilities checked October 19, 2026, from each vendor’s public pages. * marks an estimate from published rates. Gamebeast prices are our public self-serve prices.

  1. GameAnalytics pricing: gameanalytics.com/pricing
  2. GameAnalytics: Experiments (A/B testing): docs.gameanalytics.com/products-and-features/segment-iq/segmentation
  3. GameAnalytics: Deeplinks & attribution: docs.gameanalytics.com/integrations/attribution/
  4. GameAnalytics: Apps, websites, and games: docs.gameanalytics.com/event-tracking-and-integrations/sdks-and-collection-api/sdks-overview
  5. GameAnalytics: Raw data, SQL & MCP: docs.gameanalytics.com/event-tracking-and-integrations/data-retention-and-limits/data-retention-practices
  6. GameAnalytics: Data retention: docs.gameanalytics.com/event-tracking-and-integrations/data-retention-and-limits/data-retention-practices/
  7. GameAnalytics: Event cap: docs.gameanalytics.com/event-tracking-and-integrations/data-retention-and-limits/event-tracking-and-cardinality-limits