Gamebeast vs Amplitude
Analytics and experiments at a fraction of the price
Amplitude Plus is $576 a month at 10M events and $3,312 at 50M, billed annually, and a sales call past 70M. Gamebeast is $120 and $874, with an agent that designs and launches the test.
Cheaper than Amplitude
| Monthly events | Amplitude Plus (billed annually) | Gamebeast |
|---|---|---|
| 10M | $576/mo | $120/mo |
| 50M | $3,312/mo | $874/mo |
| 100M | $6,762/mo* | $1,650/mo |
* Estimate from the vendor's published rates. Checked October 19, 2026. Sources
Everything Amplitude does, and more
| Capability | Gamebeast | Amplitude |
|---|---|---|
| AI & agent ready | Yes: Implementation, analysis, and experiments, end to end | Yes: Agents and MCP; full experiments are quote-only |
| Competitive pricing | Yes: 5M events free, flat published tiers | No: $576/mo at 10M events; quote past 70M |
| Experiments (A/B testing) | Yes: Advanced behavioral targeting, exclusive tests, staged rollouts | Yes: Strong, but full use is quote-only |
| Community sentiment | Yes: Community Pulse: topics, trends, real quotes | Limited: AI Feedback, 2K records on Free |
| Deeplinks & attribution | Yes: Tracked links, from click to conversion to LTV | Limited: UTM attribution; no links to create or track |
| Apps, websites, and games | Yes: Web, server, and game engines in one project | Limited: Built for apps; only Unity and Unreal for games |
Checked October 19, 2026. Sources
YesThere, but limitedNoHover or tap an icon for the detail. Every claim links to the vendor’s own page below.
Switch from Amplitude. The agent does the rest.
Connect Gamebeast and the agent moves you off Amplitude, then keeps working like an analyst and a LiveOps lead: it finds what's moving and why, and changes your remote configs and experiments to act on it. Use it in our dashboard, or connect Claude, Cursor, or Codex over MCP at no extra cost.
- Step 1
Instrument. Type
/instrument. The agent maps your Amplitude events into a tracking plan, and your coding agent swaps the calls. Run both tools side by side as long as you like. - Step 2
Find. It watches your data like an analyst: why a metric moved, where users drop or spend, which experiment is ready for a decision, what your community is complaining about.
- Step 3
Act. It builds the dashboard and the cohort, tunes your remote configs, then designs, launches, ramps, and calls the experiment. You approve every change before it ships.
Plus a playbook for the rest of the job
/diagnoseWhy a metric moved/weekly-reviewWeekly review/decide-experimentsShip or kill tests/economyTune the economy/liveopsLaunch a LiveOps event/segmentTarget a segment/player-voiceAct on user feedback/dashboardsBuild team dashboards/fix-instrumentationFix your data
SDKs: Roblox · Unity · Unreal · Godot · JavaScript · Node · HTTP API
Put in your volume. Watch Amplitude lose.
You pay on Gamebeast
$120/mo
Beast plan, billed monthly
On Amplitude today
$720/mo
Published price
Save $600/movs Amplitude, or $7,200 a year
- 10M events a month
How we calculate
Gamebeast: our public self-serve prices. Competitors: their published prices, or an estimate from their published rates (marked *), checked October 19, 2026. If a vendor doesn’t publish a price at your volume, we don’t compare.
Switching from Amplitude
How much does Amplitude cost at 50M events?
Does Amplitude Plus include A/B testing?
How do I migrate from Amplitude to Gamebeast?
Your first experiment, this week.
Sources
(4)
Competitor prices and capabilities checked October 19, 2026, from each vendor’s public pages. * marks an estimate from published rates. Gamebeast prices are our public self-serve prices.
- Amplitude pricing: amplitude.com/pricing
- Amplitude: AI & agent ready: amplitude.com/docs/en/amplitude-ai/amplitude-mcp
- Amplitude: Deeplinks & attribution: amplitude.com/docs/analytics/marketing-analytics
- Amplitude: Apps, websites, and games: amplitude.com/docs/sdks/analytics/unreal/unreal-sdk
