Gamebeast for Roblox
Agents that run your Roblox analytics
Gamebeast's agent sets up your tracking, finds what's moving and why, tests a fix in an experiment, and ships what wins. Heatmaps of your map and deeplinks for every creator come built in.
What the agent runs on Roblox
Analytics out of the box
Joins, leaves, teleports, and purchases tracked automatically. The agent adds the rest.
Heatmaps on your map
See where players spend time and where they drop off.
Deeplinks for creators
A link for every creator and ad, with joins and revenue per link.
Experiments (A/B testing)
Tune values in a live build with remote configs, and prove changes before they ship.
Your agent sets it up
Run /instrument and the agent writes your Roblox tracking with your coding agent, then checks each event as it arrives. Prefer to install it yourself? Here’s how.
- 1
Install the Gamebeast plugin for Roblox Studio and press SDK to add the module to ReplicatedStorage. On Rojo, it's on Wally and Forest.
- 2
In Game Settings > Security, turn on Allow HTTP Requests and Enable Studio Access to API Services.
- 3
Call Setup with your SDK key from a server script, and Setup() from a client script.
- Full Roblox installation guide
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Gamebeast = require(ReplicatedStorage:WaitForChild("Gamebeast"))
Gamebeast:Setup({
key = "YOUR_SDK_KEY",
})The agent does the work, not you
Most analytics tools stop at a chart. Gamebeast's agent does the job of an analyst and a LiveOps lead: it instruments your app, website, or game, finds what's moving and why, and changes your remote configs and experiments to act on it. Use it in our dashboard, or connect Claude, Cursor, or Codex over MCP at no extra cost.
- Step 1
Instrument. Type
/instrument. The agent plans your events and the values worth testing, hands the code to your coding agent, and checks every event as it arrives. - Step 2
Find. It watches your data like an analyst: why a metric moved, where users drop or spend, which experiment is ready for a decision, what your community is complaining about.
- Step 3
Act. It builds the dashboard and the cohort, tunes your remote configs, then designs, launches, ramps, and calls the experiment. You approve every change before it ships.
Plus a playbook for the rest of the job
/diagnoseWhy a metric moved/weekly-reviewWeekly review/decide-experimentsShip or kill tests/economyTune the economy/liveopsLaunch a LiveOps event/segmentTarget a segment/player-voiceAct on user feedback/dashboardsBuild team dashboards/fix-instrumentationFix your data
SDKs: Roblox · Unity · Unreal · Godot · JavaScript · Node · HTTP API
