Gamebeast for Roblox

Agents that run your Roblox analytics

Gamebeast's agent sets up your tracking, finds what's moving and why, tests a fix in an experiment, and ships what wins. Heatmaps of your map and deeplinks for every creator come built in.

What the agent runs on Roblox

  • Analytics out of the box

    Joins, leaves, teleports, and purchases tracked automatically. The agent adds the rest.

  • Heatmaps on your map

    See where players spend time and where they drop off.

  • Deeplinks for creators

    A link for every creator and ad, with joins and revenue per link.

  • Experiments (A/B testing)

    Tune values in a live build with remote configs, and prove changes before they ship.

Your agent sets it up

Run /instrument and the agent writes your Roblox tracking with your coding agent, then checks each event as it arrives. Prefer to install it yourself? Here’s how.

  1. 1

    Install the Gamebeast plugin for Roblox Studio and press SDK to add the module to ReplicatedStorage. On Rojo, it's on Wally and Forest.

  2. 2

    In Game Settings > Security, turn on Allow HTTP Requests and Enable Studio Access to API Services.

  3. 3

    Call Setup with your SDK key from a server script, and Setup() from a client script.

  4. Full Roblox installation guide
server.lua
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Gamebeast = require(ReplicatedStorage:WaitForChild("Gamebeast"))

Gamebeast:Setup({
    key = "YOUR_SDK_KEY",
})

The agent does the work, not you

Most analytics tools stop at a chart. Gamebeast's agent does the job of an analyst and a LiveOps lead: it instruments your app, website, or game, finds what's moving and why, and changes your remote configs and experiments to act on it. Use it in our dashboard, or connect Claude, Cursor, or Codex over MCP at no extra cost.

  1. Step 1

    Instrument. Type /instrument. The agent plans your events and the values worth testing, hands the code to your coding agent, and checks every event as it arrives.

  2. Step 2

    Find. It watches your data like an analyst: why a metric moved, where users drop or spend, which experiment is ready for a decision, what your community is complaining about.

  3. Step 3

    Act. It builds the dashboard and the cohort, tunes your remote configs, then designs, launches, ramps, and calls the experiment. You approve every change before it ships.

Plus a playbook for the rest of the job

  • /diagnose Why a metric moved
  • /weekly-review Weekly review
  • /decide-experiments Ship or kill tests
  • /economy Tune the economy
  • /liveops Launch a LiveOps event
  • /segment Target a segment
  • /player-voice Act on user feedback
  • /dashboards Build team dashboards
  • /fix-instrumentation Fix your data

SDKs: Roblox · Unity · Unreal · Godot · JavaScript · Node · HTTP API

Questions about Gamebeast for Roblox

Does Gamebeast track Robux purchases?

Yes. Game pass, Dev Product, asset, and subscription purchases are tracked, so you see Robux revenue per player, cohort, and deeplink.

Can I attribute players to a YouTube creator or ad?

Yes. A Gamebeast deeplink sends players into your experience with launch data, and the SDK ties each join back to the link, so you see conversions and lifetime revenue per creator, ad, or channel.

How much does Gamebeast cost for a Roblox experience?

Gamebeast is free up to 5M events a month, with the full platform and the agent. The Beast plan starts at $120 a month for 10M events, with 20% off when billed annually.

Can an AI agent set this up for me?

Yes. Type /instrument in the Gamebeast dashboard, or in Claude, Cursor, or Codex over MCP. The agent plans your events, hands the code to your coding agent, and checks each event as it arrives. MCP is on every plan, including Free.

Put an agent on your Roblox experience