Platforms
One agent for every engine you ship on
Official SDKs for Roblox, Unity, Unreal, Godot, JavaScript, and Node.js, plus an HTTP API for anything else, all in one project. Your agent sets up the tracking on each one.
Pick your platform
Gamebeast for Roblox
AI agents that set up and run analytics, heatmaps, deeplinks, remote configs, and experiments (A/B testing) for your Roblox experience. Free up to 5M events a month.
Gamebeast for Unity
AI agents that set up and run event analytics, cohorts, remote configs, and experiments (A/B testing) for your Unity game. Free up to 5M events a month.
Gamebeast for Unreal
AI agents that set up and run analytics, remote configs, and experiments (A/B testing) for your Unreal Engine 5.3+ game, from Blueprint or C++. Free up to 5M events a month.
Gamebeast for Godot
AI agents that set up and run analytics, heatmaps, remote configs, and experiments (A/B testing) for your Godot 4.3+ game on every export platform, including Web. Free up to 5M events a month.
Gamebeast for Web
AI agents that set up and run analytics, attribution, remote configs, and experiments (A/B testing) for your website, web app, or backend, with JavaScript and Node.js SDKs. Free up to 5M events a month.
On a backend or a server? Use the Node.js SDK. Anything else can send events over the HTTP API. Read the docs.
The agent does the work, not you
Most analytics tools stop at a chart. Gamebeast's agent does the job of an analyst and a LiveOps lead: it instruments your app, website, or game, finds what's moving and why, and changes your remote configs and experiments to act on it. Use it in our dashboard, or connect Claude, Cursor, or Codex over MCP at no extra cost.
- Step 1
Instrument. Type
/instrument. The agent plans your events and the values worth testing, hands the code to your coding agent, and checks every event as it arrives. - Step 2
Find. It watches your data like an analyst: why a metric moved, where users drop or spend, which experiment is ready for a decision, what your community is complaining about.
- Step 3
Act. It builds the dashboard and the cohort, tunes your remote configs, then designs, launches, ramps, and calls the experiment. You approve every change before it ships.
Plus a playbook for the rest of the job
/diagnoseWhy a metric moved/weekly-reviewWeekly review/decide-experimentsShip or kill tests/economyTune the economy/liveopsLaunch a LiveOps event/segmentTarget a segment/player-voiceAct on user feedback/dashboardsBuild team dashboards/fix-instrumentationFix your data
SDKs: Roblox · Unity · Unreal · Godot · JavaScript · Node · HTTP API
